Spelljammer campaign at level 11. We were hired to get a MacGuffin necklace off of a pirate, by his rival. We waltz into his stronghold, get an audience, and then Nat 20 a Persuasion check to convince him for a 1on1 with my bard, b/c for a pirate so tough, what threat could my bard pose? His guards and my party members leave the room.
Land a Suggestion to have him hand me the necklace, and then land a Modify Memory to have him think it was his idea: we would claim he was dead, use the necklace to get an audience with his rival to show her “proof,” and then double cross her and kill her. Then he’d swoop in, reclaim the necklace, and pay us handsomely.
Poor dummy. Hoodwinked!
DM here. Had a classic dungeon crawl going and the party came against some Kuo-Toa. The Kuo-Toa rolled really poorly against the bards major illusion, so now the party are the mouthpieces of the Kuo-Toa god Blibdoolpoolp.
Gnome barbarian tied himself to the mast of an airship and jumped off to fight a blue dragon.
He was outdone by the cleric jumping on it’s snout and necrotic touch hugging its health down.
Capped by the rogue who saved themself from falling with an immovable rod and made a one handed shot with an enchanted blunderbuss for the kill shot as it was fleeing.
Playing a high level (19th) home brewed adventure. I’m playing a Dragonborn Twilight Domain Cleric, my wife is playing a Sea Elf Paladin Oath of Vengence. There are two other players in the party a Tortle Warlock/Bard and Triton Ranger.
The party runs across a large chamber absolutely filled with various monstrous insects and other nasties, with the latest BBEG at the other end of the chamber. In between are chasms, and other obstacles. Basically, the entire room was designed to wear us down before we get to the BBEG.
My wife’s Paladin has Gauntlets of Storm Giant Strength, so her strength is 29 AND she’s hasted. So my nearly 300 pound armored Dragonborn Cleric climbs onto her back and casts Spirit Guardians… at 9th level.
Then my wife runs as fast as she can. Her movement was 120 and she was able to leap over all the chasms in the way. I rolled for Spirit Guardians and damn near maxed out the damage and the DC was 22… There were THREE monsters left, besides the BBEG, and they were severely bloodied and easily dispatched by the other two characters, at range obviously. Also, the BBEG had to use one of its Legendary Resistances to save against Spirit Guardians, and with smart work from the Warlock/Bard and Ranger its next two LR’s got used up and we killed it in 3 turns.
Our DM was too impressed to be pissed.
This was with the AD&D rule books in the mid-80s, so rules were simpler and it was more off-the-cuff.
I had a dwarf fighter in the party, and we were in a dungeon at the end of a corridor in front of a door. I explained to the DM I wanted to run at and jump into the door, bashing it open, do a roll, and land on my feet with my axes in my hands. He told me I’d be successful with a natural 18 on a D20, and I rolled a 20. He described it really well, embellishing with how the door splintered and all; it was fantastic.
The room, however, was completely empty, which turned it into an epic tale we’d refer to the rest of the time we gamed together.
I guess I can start.
We double crossed an incredibly powerful wizard in Out of the Abyss. DM did not expect it at all.
Full Spoilers for Out of the Abyss, which was by and large a not super great adventure, just because the whole first half of the plot was a survival sandbox and then the second half was really interesting but didn’t feel super fun to do a bunch of fetch quests.
Tap for spoiler
Essentially there is a drow wizard who hates others of his kind.
He wants the players to use his plot warping ritual spell, which you collect the missing components for, to summon the Abyssal Demon Princes all to Menzobarrazen. The plan was to let them rampage and destroy themselves while we then went and fought them after the killed each other.
From what I recall there is a magical mcguffin that we had to stash at the top of a tower. The archmage could track the location of this and knew if we did or did not leave it in this location.
About 5 out of game months prior to this, my Sorcadin had picked up Ritual Caster Wizard in an effort to transcribe a BUNCH of spells from like 3 spell books we’ve picked up over the course of the campaign. This was to get stuff like Leomund’s Tiny Hut, Find Familiar, Phantom Steed, and pretty much every ritual wizard spell that existed back in 2015.
One of these spells included Drawminji’s Instant Summons.
So we left the item in the tower, I cast Drawminji’s instant summons and set it as the target (because I also spent downtime finding the expensive 259g Sapphire needed as the component for the spell), and we faffed off to an abandoned myconoid grove to complete the ritual and before completed, summon the ritual item there.
We saved countless drow lives and they will literally never know.
A dragon has been attacking trains going into and out of a mining city. The party has been hired to deal with it. They planned on taking an empty train out of the city, hoping to lure the dragon into a fight. I was thinking it would be cool, an epic dragon fight on a train. “Hey, this is a mining town. They have explosives right? Can we borrow some?” Roll for persuasion. DC20 persuasion check, passed.
I don’t have the math on me anymore, but I spent a couple minutes working out how much damage the dragon would take based on how much blasting powder they had, and how close the dragon was before it ignited it, and it was just enough damage to bring the dragon down to like 20 HP
I realized later on that I forgot to convert pounds to kilograms, so it should have still had closer to half its health, but whatever. The idea of a dragon basically killing itself by accidentally blowing up a train car full of blasting powder is sick as hell