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Joined 11 months ago
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Cake day: March 18th, 2024

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  • Answering this post is difficult without writing an entire book, but I think the existence of this form factor, the iteration on it, and the cycles of hardware going out of date and being replaced will, in the long term, have more and more of a tangible effect on all consoles, and Nintendo will feel that last out of the three. Rumor has it Xbox has given up on being a console and will actually just be a PC going forward.

    With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware.

    This is basically the gist of my point, and long-term, I think it will apply to handhelds as well. As an example, on the current Switch, you can get compromised versions of the Witcher 3 and Doom Eternal, or you could just get the better version of the game on PC; it will run perfectly at home, and you can run it at acceptable settings when handheld. Feel free to extrapolate that a few years into the future when there’s a new handheld PC out and the consumer is comparing the latest new game on PC against a Switch 2.


  • PC gaming absolutely has mainstream appeal, and it’s growing. Just not specifically because of the handheld market. By the numbers, anyway.

    I’d wager that the reason the PC market has grown is due to a million different reasons that, on their own, are quite small. Probably not many people would ditch their PlayStation just for mods. Or just for more freedom on controller choices. Or just for better performance. Or just for free online play. Etc.

    If I might nitpick your link on the handheld usage, which by the way is dated approximately right when this handheld PC market was born, the thing that Nintendo was seemingly seeking to justify with that data is, “Do people switch with the Switch?”, but it would not answer the question, “How many people would buy the handheld-capable version if they already had a more powerful stationary machine that plays the same games?”


  • Yeeeah, I don’t know that “it’d slot in next to the Nomad” is a ringing endorsement of mainstream appeal.

    PC gaming has mainstream appeal, measurably. There are lots of reasons to play games on PC, and this is an additional one, particularly compared to PlayStation and Xbox, moreso than Switch.

    Every bit of info available suggests that handheld vs docked use of the Switch is pretty much evenly split.

    I haven’t seen any reporting on that in a long time, since before this PC form factor existed, but I’d happy to peruse a link. I see some people playing Switch on the subway from time to time, but also anecdotally, most of my friends, all adults, play them docked just about exclusively. I’ve definitely seen children playing Switch Lites at the laundromat as a tool that parents use to keep them busy.

    As for mini PCs… Man, I don’t get mini PCs. I’m very much an early adopter of weird tech, I have more SBCs and handheld devices than I know what to do with, but… who wants a screenless laptop? Or an underpowered, overpriced desktop?

    My use case is I have a very easily packed and unpacked local multiplayer machine, for emulators and fighting games especially. The Steam Deck is a bit of a pain to set up for this use case, and it can’t run Street Fighter 6 very well or at the resolutions I’d want it to, but the mini PC does all of that very well. That use case, and some interested fighting game tournament organizers I’ve been talking to, are admittedly very niche, but I think the alternative for a laptop has real legs. My friend just got one for her dad (in his late 60s) for a little north of $150. It runs Windows. It allows him to browse the web and run his office applications, plus whatever else he needs to run on x64. Most older folks I see using laptops only ever use them in a single place like a desk anyway, and they’d rather output them to a larger monitor. This is where I think this form factor will sing in the coming years, plus the real possibility of whatever living room PC game machine that Valve can put together for decent value. The other advantage is that not only can they be cheap up front and take up less space, they also use less electricity and produce less waste heat.


  • It’s worth keeping in mind what’s different here though. If the Steam Deck came out in the early 90s, it wouldn’t be analogous to the Game Gear; it would be competing with the Nomad. It plays the same games as a PC but handheld, so it’s capturing specifically the market that wants to extend that library to be handheld as well. Every Switch sold is handheld, but outside of the Switch Lite, we don’t know who values that system for its handheld capabilities (I basically never used my Switch handheld back when I actually used it). There was also literally no competition for it when it launched, so it will be interesting to see how many opt for a handheld PC instead when the handheld part is what they’re looking for.

    Additionally, there’s this rising market segment of mini PCs that are powered by the same tech that’s in these handhelds. I’ve got one that I like to bring around for local multiplayer games, and if you only ever intend to use a computer at a desk for basic documents and web browsing, they can undercut low-end laptop prices for the same level of power and run the same operating system. Based on recent rumors, this tech could wind up in a new crop of Steam Machine-esque consoles very soon but with the library problem more or less solved compared to ten years ago.












  • Even if I wanted to cheat in some old God of War games (I don’t), so what? Who does that hurt?

    What I don’t trust, for good reason, is that that server will always be there to authenticate my game. Allegedly it requires talking to their server at first install, and that works now in the year 2025, but who’s to say it will be there in 2035?

    Splinter Cell: Blacklist came out in 2013. A friend of mine bought it this past winter sale. The UPlay launcher that existed when that game came out has now been renamed and reworked, and the launcher that comes up when he tries to play it asks him for a product key that he was not provided (there is a function for this in the Steam overlay, and we checked, and it was not available for this game). Now I’m sure that he could eventually get it working if he had the patience to wait through Ubisoft support, but A) he shouldn’t have to, and B) what if Ubisoft goes out of business in the next couple of years? That’s not an unlikely scenario at this point, and all the online requirement did was introduce an additional point of failure in the thing that he paid money for. I’m old enough and have been playing games long enough to see these points of failure rear their heads plenty of times now.

    The login requirement for the likes of Diablo 3 and 4 are exactly why I’m not buying Diablo 3 and 4. Honestly, even Steam’s DRM, which isn’t present on every game and usually works seamlessly, has still caused some friction for me lately, and every time it annoys me, I get that much closer to only buying games on GOG. The threat of these games getting an online requirement patched in after the fact is enough to make me rather emulate them than deal with that nonsense, if I was so inclined. If they put their games on GOG, I don’t have to trust them, because it’s impossible for them to do that to me.