

Still an overstep IMO. Little people don’t look like kids, it’s super uncalled for.
Half a goon and half a god
Still an overstep IMO. Little people don’t look like kids, it’s super uncalled for.
I’ve never heard of B: AA described as a metroidvania… How do you figure that one?
I still haven’t gotten to Ori yet (a glaring omission I know). Never heard of the other one but I’ve wish listed it.
I’ve seen video essays about metroidvanias that talk about “getting lost”. The real point is to follow clues, feel immersed in a world, learn to find your way, and make interesting decisions.
In Hollow Knight, it’s no problem to use the compass if you find that aspect too burdensome. I really enjoyed my time with Axiom Verge, and I seem to recall it came with a compass as standard? Perhaps that’s wrong, it’s been a few years since I picked that one up.
More to the point, which metroidvanias did you like and what did they do differently?
It’s just plain weird to me that this isn’t seen as the lowest bar in the world, but I’m definitely still taking the W.
Thanks (・–・) \(・◡・)/